Doss Academy
Skip to learning content

Daily Bell Ringer — Designing Game Rules & Usability / Player Experience (UX)

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience (UX)

Before we begin

How do clear rules reduce cognitive overload for a first-time player?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #23 Create rules for a game.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.