Student Handout — Designing Game Rules & Usability / Player Experience (UX)
Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience (UX)
Rulebook Writing & UX Evaluation Checklist.
Name: ____________________ Date: ____________________
Explore and practice
Rule writing direct instruction, UX clarity audit lab, and playtesting observation exercise. CainOnGames video: Do Gamers Know What They Like? (discussion and analysis).
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity, Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.
Resources
Do Gamers Know What They Like?
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Watch on YouTube (opens in a new tab)- Open CodeHS course lesson explorer (opens in a new tab)