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Student Handout — Designing Game Rules & Usability / Player Experience (UX)

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience (UX)

Rulebook Writing & UX Evaluation Checklist.

Name: ____________________ Date: ____________________

Explore and practice

Rule writing direct instruction, UX clarity audit lab, and playtesting observation exercise. CainOnGames video: Do Gamers Know What They Like? (discussion and analysis).

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity, Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #23 Create rules for a game.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.