Key Terms — Designing Game Rules & Usability / Player Experience (UX)
Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience (UX)
Vocabulary focus
Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity, Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
Do Gamers Know What They Like?
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