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Key Terms — Designing Game Rules & Usability / Player Experience (UX)

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 2: Designing Game Rules & Usability / Player Experience (UX)

Vocabulary focus

Usability, Player Experience (UX), Cognitive Overload, Rulebook Design, Clarity, Playability, Accessibility, UI Affordance, Onboarding, Playtest Observation

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For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.

Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #23 Create rules for a game.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.