Key Terms — Writing Technical Design Documents (TDD) & Game Design Documents (GDD)
Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 3: Writing Technical Design Documents (TDD) & Game Design Documents (GDD)
Vocabulary focus
Game Design Document (GDD), Technical Design Document (TDD), High Concept, Feature Set, Target Demographic, Art Style Guide, Game Architecture, Specification, Template, Pitch Outline
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
Setting, Story and Systems in That Order
YouTube loads only when you press play.
Watch on YouTube (opens in a new tab)