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Key Terms — Writing Technical Design Documents (TDD) & Game Design Documents (GDD)

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 3: Writing Technical Design Documents (TDD) & Game Design Documents (GDD)

Vocabulary focus

Game Design Document (GDD), Technical Design Document (TDD), High Concept, Feature Set, Target Demographic, Art Style Guide, Game Architecture, Specification, Template, Pitch Outline

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Term or concept My explanation Example
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Resources

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (10)
  • #23 Create rules for a game.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #28 Research various styles of game documentation.
  • #29 Develop a technical design document (TDD).
  • #30 Describe components of a game design document (GDD).
  • #31 Produce a game design document.
  • #34 Compare and contrast categories of game mechanics.
  • #35 Research victory condition mechanics of a game.
  • #36 Discuss the relationship between game mechanics and game complexity and interactions.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.