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Student Handout — Writing Technical Design Documents (TDD) & Game Design Documents (GDD)

Course 2: Game Design & Development Principles / Unit 6: Game Design Mechanics, Rules & Documentation / Lesson 3: Writing Technical Design Documents (TDD) & Game Design Documents (GDD)

Master Game Design Document (GDD) Template.

Name: ____________________ Date: ____________________

Explore and practice

GDD template walkthrough, section-by-section drafting studio, and peer review lab. CainOnGames video: Setting, Story and Systems in That Order (discussion and analysis).

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Game Design Document (GDD), Technical Design Document (TDD), High Concept, Feature Set, Target Demographic, Art Style Guide, Game Architecture, Specification, Template, Pitch Outline

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (10)
  • #23 Create rules for a game.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #28 Research various styles of game documentation.
  • #29 Develop a technical design document (TDD).
  • #30 Describe components of a game design document (GDD).
  • #31 Produce a game design document.
  • #34 Compare and contrast categories of game mechanics.
  • #35 Research victory condition mechanics of a game.
  • #36 Discuss the relationship between game mechanics and game complexity and interactions.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.