Key Terms — Playtesting Logic & Gathering Player Agency Feedback
Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback
Vocabulary focus
Playtesting, Player Agency, Non-Biased Feedback, Silent Observation, Playtest Protocol, User Testing, Feedback Matrix, Qualitative Data, Iterative Design, Usability Issue
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
Fix Design Problems in Four Steps
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