Student Handout — Playtesting Logic & Gathering Player Agency Feedback
Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback
Playtesting Feedback & Observation Matrix.
Name: ____________________ Date: ____________________
Explore and practice
Playtest protocol presentation, silent playtest observation lab, and feedback synthesis. CainOnGames video: Fix Design Problems in Four Steps (discussion and analysis).
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
Playtesting, Player Agency, Non-Biased Feedback, Silent Observation, Playtest Protocol, User Testing, Feedback Matrix, Qualitative Data, Iterative Design, Usability Issue
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.
Resources
Fix Design Problems in Four Steps
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