Daily Bell Ringer — Playtesting Logic & Gathering Player Agency Feedback
Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback
Before we begin
What kind of questions should you ask a playtester to get non-biased feedback?
Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.
Discuss and submit in Google Classroom
Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.
Open Google ClassroomChoose your class and the assignment named by your teacher.
KDE student outcomes
Unit-level context for this lesson · Course 113605
View aligned outcomes (3)
- #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
- #20 Explore the components of game structure.
- #37 Incorporate game mechanics into a game.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.