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Daily Bell Ringer — Playtesting Logic & Gathering Player Agency Feedback

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback

Before we begin

What kind of questions should you ask a playtester to get non-biased feedback?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (3)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.