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Student Handout — Playtesting Logic & Gathering Player Agency Feedback

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 2: Playtesting Logic & Gathering Player Agency Feedback

Playtesting Feedback & Observation Matrix.

Name: ____________________ Date: ____________________

Explore and practice

Playtest protocol presentation, silent playtest observation lab, and feedback synthesis. CainOnGames video: Fix Design Problems in Four Steps (discussion and analysis).

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Playtesting, Player Agency, Non-Biased Feedback, Silent Observation, Playtest Protocol, User Testing, Feedback Matrix, Qualitative Data, Iterative Design, Usability Issue

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (3)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.