Student Handout — Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)
Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 3: Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)
Game UI/UX Wireframing Template.
Name: ____________________ Date: ____________________
Explore and practice
HUD layout walkthrough, UI wireframing lab, and user readability test.
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
HUD, User Interface (UI), Health Bar, Minimap, Wireframe, Screen Anchor, Layout, Menu System, Readability, Interactive Element
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.