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Key Terms — Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)

Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 3: Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)

Vocabulary focus

HUD, User Interface (UI), Health Bar, Minimap, Wireframe, Screen Anchor, Layout, Menu System, Readability, Interactive Element

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Term or concept My explanation Example
________________ ________________ ________________
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #17 Explain the principles of visual design.
  • #18 Explain the elements of design.
  • #26 Explain the importance of usability and how it impacts user experience.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.