Key Terms — Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)
Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 3: Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)
Vocabulary focus
HUD, User Interface (UI), Health Bar, Minimap, Wireframe, Screen Anchor, Layout, Menu System, Readability, Interactive Element
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |