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Student Handout — Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)

Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 3: Game UI/UX Layout (Heads-Up Displays, Menus, Health Bars)

Game UI/UX Wireframing Template.

Name: ____________________ Date: ____________________

Explore and practice

HUD layout walkthrough, UI wireframing lab, and user readability test.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

HUD, User Interface (UI), Health Bar, Minimap, Wireframe, Screen Anchor, Layout, Menu System, Readability, Interactive Element

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #17 Explain the principles of visual design.
  • #18 Explain the elements of design.
  • #26 Explain the importance of usability and how it impacts user experience.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.