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Student Handout — Delivering a Game Showcase & Peer Playtest Feedback Presentation

Course 2: Game Design & Development Principles / Unit 12: Presenting Deliverables To An Audience & Game Pitch / Lesson 3: Delivering a Game Showcase & Peer Playtest Feedback Presentation

Presentation Delivery & Peer Feedback Rubric.

Name: ____________________ Date: ____________________

Explore and practice

Public speaking techniques mini-lesson, mock pitch session, and rubric review.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Game Showcase, Presentation Delivery, Public Speaking, Peer Feedback, Critical Reception, Mock Pitch, Presentation Rubric, Q&A Session, Live Demo, Visual Communication

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #15 Communicate both in writing and verbally using appropriate industry terminology.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #33 Present game documentation.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.