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Daily Bell Ringer — Delivering a Game Showcase & Peer Playtest Feedback Presentation

Course 2: Game Design & Development Principles / Unit 12: Presenting Deliverables To An Audience & Game Pitch / Lesson 3: Delivering a Game Showcase & Peer Playtest Feedback Presentation

Before we begin

How do you handle tough critical feedback during a public presentation?

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #15 Communicate both in writing and verbally using appropriate industry terminology.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #33 Present game documentation.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.