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Key Terms — Delivering a Game Showcase & Peer Playtest Feedback Presentation

Course 2: Game Design & Development Principles / Unit 12: Presenting Deliverables To An Audience & Game Pitch / Lesson 3: Delivering a Game Showcase & Peer Playtest Feedback Presentation

Vocabulary focus

Game Showcase, Presentation Delivery, Public Speaking, Peer Feedback, Critical Reception, Mock Pitch, Presentation Rubric, Q&A Session, Live Demo, Visual Communication

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For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.

Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #15 Communicate both in writing and verbally using appropriate industry terminology.
  • #26 Explain the importance of usability and how it impacts user experience.
  • #33 Present game documentation.
  • #37 Incorporate game mechanics into a game.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.