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Daily Bell Ringer — Destroying Tiles — Conditions and Algorithm Validation

Course 2: Game Design & Development Principles / Unit 10: Logic, Boolean Operators & Math for Game Developers / Lesson 7: Destroying Tiles — Conditions and Algorithm Validation

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (8)
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #39 Describe the uses of Boolean operators and the symbols associated with them.
  • #40 Generate truth tables for game events.
  • #41 Examine different number systems, including binary, decimal, and hexadecimal.
  • #42 Demonstrate proper use of the order of operations.
  • #43 Convert mathematical formulas into code.
  • #44 Explain when to apply mathematical concepts common to game coding.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.