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Student Handout — Destroying Tiles — Conditions and Algorithm Validation

Course 2: Game Design & Development Principles / Unit 10: Logic, Boolean Operators & Math for Game Developers / Lesson 7: Destroying Tiles — Conditions and Algorithm Validation

Lesson activity worksheet

Name: ____________________ Date: ____________________

Explore and practice

Investigate the lesson topic using the resources and activity assigned by your teacher. Record your process and evidence below.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Destroying Tiles — Conditions and Algorithm Validation

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

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KDE student outcomes

Unit-level context for this lesson · Course 113605

View aligned outcomes (8)
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #39 Describe the uses of Boolean operators and the symbols associated with them.
  • #40 Generate truth tables for game events.
  • #41 Examine different number systems, including binary, decimal, and hexadecimal.
  • #42 Demonstrate proper use of the order of operations.
  • #43 Convert mathematical formulas into code.
  • #44 Explain when to apply mathematical concepts common to game coding.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.