Key Terms — Translating Paper Rules into Digital Game Structures
Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 3: Translating Paper Rules into Digital Game Structures
Vocabulary focus
Digital Translation, Pseudocode Logic, State Machine, Randomization, Game Engine Setup, Rule Encoding, Digital Prototype, Variable State, Logic Conversion, Event Trigger
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept |
My explanation |
Example |
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Resources
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KDE student outcomes
Lesson-specific planned alignment · Course 113605
View aligned outcomes (4)
- #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
- #20 Explore the components of game structure.
- #37 Incorporate game mechanics into a game.
- #45 Use logical thinking to create a diagram of code execution.
Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.