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Student Handout — Translating Paper Rules into Digital Game Structures

Course 2: Game Design & Development Principles / Unit 7: Transferring a Paper Prototype into A Digital Game / Lesson 3: Translating Paper Rules into Digital Game Structures

Paper-to-Digital Logic Translation Guide.

Name: ____________________ Date: ____________________

Explore and practice

Pseudocode translation demonstration, state machine mapping, and digital engine setup.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

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Use the vocabulary

Digital Translation, Pseudocode Logic, State Machine, Randomization, Game Engine Setup, Rule Encoding, Digital Prototype, Variable State, Logic Conversion, Event Trigger

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #14 Identify the tools to develop a game (engine, application program interface [API], digital content creation tools, editors).
  • #20 Explore the components of game structure.
  • #37 Incorporate game mechanics into a game.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.