Key Terms — Elements & Principles of Visual Design in Games
Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 1: Elements & Principles of Visual Design in Games
Vocabulary focus
Visual Design, Color Contrast, Focal Point, Color Theory, Palette, Visual Balance, Scale, Texture, Line, Composition
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |