Key Terms — Creating 2D Sprites, Environments, & Tilemaps
Course 2: Game Design & Development Principles / Unit 8: Visual Design & 2D Game Design (Game UI & Art) / Lesson 2: Creating 2D Sprites, Environments, & Tilemaps
Vocabulary focus
2D Sprite, Tilemap, Grid Alignment, Sprite Sheet, Pixel Art, Animation Frame, Collision Mask, Tileset, Layering, Texture Atlas
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |