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Daily Bell Ringer — If/Then Logic, Cause-and-Effect, & Execution Diagrams

Course 2: Game Design & Development Principles / Unit 10: Logic, Boolean Operators & Math for Game Developers / Lesson 1: If/Then Logic, Cause-and-Effect, & Execution Diagrams

Before we begin

Convert this rule to logic: "A player opens a door only if they have a key."

Record your initial thinking. Be ready to explain your reasoning and revisit your response after the lesson.

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #45 Use logical thinking to create a diagram of code execution.
  • #57 Summarize the behavior of an algorithm.
  • #58 Determine if a given algorithm successfully solves a stated problem.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.