Doss Academy
Skip to learning content

Student Handout — If/Then Logic, Cause-and-Effect, & Execution Diagrams

Course 2: Game Design & Development Principles / Unit 10: Logic, Boolean Operators & Math for Game Developers / Lesson 1: If/Then Logic, Cause-and-Effect, & Execution Diagrams

Logic Statements & Flow Diagramming Worksheet.

Name: ____________________ Date: ____________________

Explore and practice

If/then logic direct instruction, flow diagramming studio, and execution tracing exercise.

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

Use the vocabulary

If/Then Logic, Cause-and-Effect, Execution Diagram, Logic Flow, Decision Branch, Trigger, Conditional Rule, Program Flow, Event Execution, State Transition

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (4)
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #45 Use logical thinking to create a diagram of code execution.
  • #57 Summarize the behavior of an algorithm.
  • #58 Determine if a given algorithm successfully solves a stated problem.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.