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Key Terms — System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)

Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 2: System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)

Vocabulary focus

System Mapping, Dependency, Cause-and-Effect, Logic Chain, Game Variables, Systemic Gameplay, Interconnectedness, Emergent Gameplay, State Machine, Input-Output Logic

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Term or concept My explanation Example
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Resources

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KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #20 Explore the components of game structure.
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.