Key Terms — System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)
Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 2: System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)
Vocabulary focus
System Mapping, Dependency, Cause-and-Effect, Logic Chain, Game Variables, Systemic Gameplay, Interconnectedness, Emergent Gameplay, State Machine, Input-Output Logic
Build your glossary
For each term or concept, write an explanation in your own words and add an example from this lesson. Check your explanation against the lesson resources.
| Term or concept | My explanation | Example |
|---|---|---|
| ________________ | ________________ | ________________ |
| ________________ | ________________ | ________________ |
Resources
The Origin of Reactivity
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