Doss Academy
Skip to learning content

Student Handout — System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)

Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 2: System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)

Game Systems & Dependency Mapping Guide.

Name: ____________________ Date: ____________________

Explore and practice

System mapping walkthrough, dependency chart exercise, and logic chain creation. CainOnGames video: The Origin of Reactivity (discussion and analysis).

Record your work

Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.

________________________________________________________________

________________________________________________________________

________________________________________________________________

Use the vocabulary

System Mapping, Dependency, Cause-and-Effect, Logic Chain, Game Variables, Systemic Gameplay, Interconnectedness, Emergent Gameplay, State Machine, Input-Output Logic

Use relevant terms above to explain one part of your work.

Check and reflect

  • I completed the assigned activity and recorded my work.
  • I used lesson vocabulary accurately.
  • I can explain one thing I learned and one question I still have.

Resources

Lesson assets

Discuss and submit in Google Classroom

Use this site to read, watch, and get shared learning materials. Keep completed work, questions, and comments in your class on Google Classroom.

Open Google Classroom

Choose your class and the assignment named by your teacher.

KDE student outcomes

Lesson-specific planned alignment · Course 113605

View aligned outcomes (3)
  • #20 Explore the components of game structure.
  • #38 Explain basic logic statements such as if/then and cause/effect.
  • #45 Use logical thinking to create a diagram of code execution.

Alignment from Master Lesson Plans v3.5. These are instructional targets; completing a resource does not by itself establish mastery.