Student Handout — System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)
Course 2: Game Design & Development Principles / Unit 4: Game Design Core Loop & Systems / Lesson 2: System Mapping, Dependencies, and Cause-and-Effect Logic (IFTT)
Game Systems & Dependency Mapping Guide.
Name: ____________________ Date: ____________________
Explore and practice
System mapping walkthrough, dependency chart exercise, and logic chain creation. CainOnGames video: The Origin of Reactivity (discussion and analysis).
Record your work
Describe what you tried, show your work or attach your artifact, and explain what your evidence demonstrates.
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Use the vocabulary
System Mapping, Dependency, Cause-and-Effect, Logic Chain, Game Variables, Systemic Gameplay, Interconnectedness, Emergent Gameplay, State Machine, Input-Output Logic
Use relevant terms above to explain one part of your work.
Check and reflect
- I completed the assigned activity and recorded my work.
- I used lesson vocabulary accurately.
- I can explain one thing I learned and one question I still have.
Resources
The Origin of Reactivity
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Watch on YouTube (opens in a new tab)- Open CodeHS course lesson explorer (opens in a new tab)
Lesson assets
Civilization I: Same Start, Different Worlds
Open Civilization I: Same Start, Different Worlds (DOCX · new tab)
Worksheet: Tech Tree Dependency Architecture
Open Worksheet: Tech Tree Dependency Architecture (DOCX · new tab)